Mixing is balancing your tracks into a finished whole — levels, panning, tone, dynamics, effects, and space. This chapter covers the mixing workflow and the features that tie it together. For the individual processors see The Audio Processors; for the full rundown of each strip type see Channel Strip Types.
Switch to MIX to see your session as a mixing console — a row of vertical channel strips:
[ Track ] [ Track ] [ Track ] … | [ Mix Bus ] [ Aux Return ] [ Cue ] [ VCA ] | [ MASTER ]
Track strips come first, then your mix buses, aux returns, cue buses, and VCA groups, with the master anchored on the right. Each strip shows one section at a time — DYN, EQ, INS, or SND — tap the tabs to switch.
Each strip's fader sets its level, metered right beside it (range up to +6 dB). The meter shows a single bar for mono channels and side-by-side L/R bars for stereo channels; buses and aux returns are always stereo. Start by getting a rough balance with faders alone before reaching for processing.
The fader taper is finest around unity, so small moves near 0 dB stay precise. For an even finer touch — riding a level a few tenths of a dB — hold ⇧ (Shift) while dragging to slow the fader to quarter speed. Double-click (or double-tap) the cap to snap back to 0 dB, and double-click the dB readout on a channel strip to type an exact value. The same fader, taper, and gestures are used everywhere the track appears — the channel strip in the mixer and the horizontal fader in each timeline track header stay perfectly in step.
The pan control places a track across the stereo field, from hard left (−1) through center (0) to hard right (+1). Spread instruments out so they each have their own place.
Shape each track with its EQ, compressor, gate, filters, and de-esser (see The Audio Processors), and add plug-in inserts as needed.
Rather than sending every track straight to the master, route related tracks to a mix bus so you can process and ride them together.
Buses can route to other buses or to the master, letting you build sub-mixes (Drums → All Music → Master).
An aux return hosts an effect (like reverb or delay) that many tracks share via their aux sends:
Now all those tracks feed one reverb, which keeps your mix cohesive and saves CPU. Each send can be pre- or post-fader — post-fader (the usual choice) keeps the effect proportional as you ride the fader; pre-fader is independent.
Aux returns also have their own EQ, dynamics, and inserts, plus built-in reverb (Small/Medium/Large Room, Medium/Large Hall, Plate, Cathedral) and delay (time, feedback, mix).
A cue bus is a separate headphone mix for performers, sent to its own hardware output pair. Use cue sends on each track to build a mix where the singer hears more of themselves, the drummer hears more click — without touching the main mix the listeners (or the recording) get. A cue bus can also follow the main mix as a starting point.
A VCA group is a single control fader that offsets the level of all its members at once, without re-routing audio. Tracks, mix buses, and aux returns can all belong to a VCA group. Assign members and ride the group fader to bring up "all drums" or "all vocals" together while keeping each member's internal balance intact. VCA moves can be automated too.
Every strip carries a VCA button in its routing row, next to Output — click
it to join a VCA group, switch groups, leave one, or create a new group. Once
the strip is in a group the button shows the group's name and that group's
current fader position (for example Drums VCA −4.0), so you can see from the
strip itself that a VCA is riding it and by how much. A strip belongs to at most
one VCA group at a time.
On the timeline, a track's right-click / long-press menu also has a VCA Group item, right beside Track Group — that is the quickest way to put several selected tracks into one VCA at once.
Bus vs. VCA: a bus actually sums audio through one strip (so you can process the combined signal); a VCA just links faders (no extra processing, no summing). Use a bus to process a group, a VCA to ride a group.
The master is the final strip every sound passes through on the way out. It has a mastering-grade chain: tape saturation → filter → EQ → compressor → inserts → Maximizer → output. Use it for final polish and to control your overall level and loudness. See Channel Strip Types for full detail.
Select two or more strips and they edit as one. Move the fader on any of them and they all move. Switch the compressor in, and it goes in on all of them. There is nothing to set up and nothing to undo afterwards: the link lasts exactly as long as the selection does.
This is the fastest way to make a change across several channels — pull the whole drum kit down 2 dB, roll the same low cut into every room mic, arm eight tracks at once — without committing to a saved track group.
Click a strip's name plate (the colored bar at the top) to select it. Then:
| Gesture | Action |
|---|---|
| Click a name plate | Select that strip alone |
| ⌘-click | Add / remove a strip from the selection |
| Two-finger tap (trackpad) | Same as ⌘-click — add / remove |
| ⇧-click | Extend the selection from the nearest selected strip |
| Click the only selected strip | Clear the selection |
Selected strips are drawn with a highlighted outline, and right-clicking one shows a header telling you how many are in the selection — "4 Tracks Selected" or "4 Mixer Strips Selected" — so you always know a move is about to travel.
The selection is shared between EDIT and MIX. Strips you select in the mixer are still selected on the timeline track headers when you switch back, and ganging works in both places — the timeline header controls and the edit-mode inspector strip gang exactly like the mixer strips do.
Not every control travels the same way, and the difference is what makes ganging musical rather than destructive:
| Behavior | Controls |
|---|---|
| Relative (offsets preserved) | Fader · Pan · Preamp gain, trim, drive, tilt · HPF / LPF frequency · Gate threshold, range, attack, release, hold · Compressor threshold, ratio, attack, release, make-up, peak reduction, input gain · De-esser threshold, frequency, range · EQ harmonics · each EQ band's gain, frequency, and Q · aux and cue send levels |
| Absolute (value copied) | Mute · Arm · Input Monitor · every enable switch (preamp, phase, pad, HPF, LPF, gate, EQ and each band, compressor, de-esser) · compressor model and time constant · EQ band shelf/bell and type · send enable and pre-fader · sidechain source |
Relative moves stop at each strip's own limit. If one selected fader is already near the top, it stops at +6 dB while the others keep rising — and coming back down does not restore the offset it lost. When you need every strip to land on the same value, type it in (double-click the dB readout) rather than dragging the gang.
Adding, replacing, or removing a plug-in in an insert slot applies to every selected track, at the same slot number. Each track gets its own fresh instance of that plug-in — they are separate processors with separate settings, not one plug-in shared across channels — so you can dial each one in afterwards. Only the strip you actually clicked opens its plug-in editor; the rest are loaded silently. Bypass is a switch, so it copies absolutely.
Insert ganging is tracks only. Buses, aux returns, and the master keep their own inserts even when they are part of the selection.
You can select strips of different kinds together — tracks, mix buses, aux returns, VCA groups, and the master. Only the controls those strips genuinely share will travel:
| Strip type | Receives from a gang |
|---|---|
| Track | everything in the tables above |
| Mix bus | filters, gate, de-esser, EQ, compressor, aux sends, level, pan, mute |
| Aux return | filters, gate, de-esser, EQ, compressor, level, pan — Mute maps to the return's enable switch |
| Master | filters, EQ, compressor, output level (the master has no pan, mute, gate, or de-esser) |
| VCA group | level only |
A VCA in the selection. A VCA fader moves its member tracks by design. If some of those members are also selected, AnalogDAW applies the VCA move first and then writes explicit final values to every selected strip, so a selected member never gets moved twice.
Some things are per-strip by nature and stay that way no matter what is selected: output routing, mono/stereo, console flavor, processor order, and automation mode. Change those on the strip you mean.
They solve different problems, and you can use both:
Undo treats a ganged move as one edit. A single ⌘Z puts every strip back.
A track group links tracks so that actions on one member propagate to all members. This is essential for multi-mic sources — group all the drum-kit mics so editing and balancing happen to the whole kit together.
When you edit one member of an enabled group, these propagate to the others:
Other notes:
(A track group links editing and mix-move behavior; a VCA group links a single level offset; ganging links whatever you have selected, for as long as it is selected. You can use all three.)
Automation records and plays back control moves over time. Each automatable strip has an automation mode:
| Mode | What it does |
|---|---|
| Off | Ignores automation entirely — controls stay where you set them. |
| Read | Plays back existing automation; your live moves are not recorded. |
| Write | Records every control move as automation while the transport runs. |
| Touch | Records moves only while you're actively touching a control, then snaps back to the existing automation when you let go. |
| Latch | Like Touch, but keeps writing at the new value after you let go, until you stop. |
Draw and edit automation breakpoints on the track's automation lane in the timeline (see Editing Clips). The automatable parameters are volume (fader), mute, pan, and each aux send level, plus native processor parameters and supported plug-in insert parameters. The channel-strip Automation menu groups long processor lists by processor family and includes an All section for changing or clearing every available automation item on that strip.
Next: Channel Strip Types →